game developer
Unreal Engine · Unity · C++ · C#
Nijmegen, Netherlands
Gameplay and AI programmer with over 3 years of experience shipping commercial titles across PC, console, Steam Deck, mobile, VR, and AR. Specialized in AI systems, gameplay systems, animation programming and with experience in multiplayer systems, procedural tools, and cross-platform optimization. Strong background in C++ and C# across Unreal Engine, Unity, and custom engines, with experience building production-ready gameplay systems and designer-facing tools. I work closely with designers, artists, QA and fellow programmers, I enjoy turning technical ideas into systems, mechanics and workflows that move game projects forward.
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